HotSeat

For everyone playing

Universal rules

These hold in every game, whoever is hosting. Everything else is per-game, and your host will explain it as you go.

  1. The host is the judge

    Answers are said out loud, never typed. The host decides what counts. That is the whole point: it keeps the room in the game instead of everyone staring into a phone.
  2. Buzz first, then you have 10 seconds

    The moment a team buzzes in, a 10-second countdown starts on every screen in the room. Everybody can see whose clock is running and how much is left of it.
  3. Miss it, and the chance moves on, for half

    A wrong answer passes down the order of who buzzed. When that runs out the floor reopens, because a team that never buzzed has still never had a shot at the question. Anyone who picks it up after somebody has missed scores 5 rather than 10. Buzzing first and answering is the whole contest.
  4. One device per team, and it is the buzzer

    Only as many devices as there are teams can join with the session code. The device is shared: any hand on the team can hit it.
  5. Solo rounds run through a nominee

    For solo rounds the captain nominates one player, once, for the whole round, not question by question. Only nominees may buzz, and the host can set or change a nominee from the console if a phone is being difficult.
  6. Uneven teams are fine

    An odd number of people does not need fixing. Split unevenly and get on with it.
  7. A dead phone does not end the session

    Battery gone, or a call came in? The owner can leave, or the host can remove that device. That frees the slot, another phone joins with the same code, and play resumes on the very same question.
  8. A night is 1 to 3 rounds

    Most rounds run 5 questions; a couple run fewer because their questions are longer. Short rounds keep the pace up and stop any one game outstaying its welcome.
  9. Some rounds have no buzzer at all

    In a lock-in round every team answers on their own phone inside the same timer, and nothing is revealed until it runs out. Some of those pay everyone who got it right; others pay only the two fastest correct answers, and one of them charges you for guessing wrong. The round tells you which before it starts.
  10. Or skip teams entirely

    A small room, or one that would rather not be divided, can play solo, everyone for themselves, each with their own phone. Every game still works; you are simply a team of one. Solo play holds up to 8 people.
  11. Latecomers can still join

    Somebody turning up in the middle of a round is not a problem. The host adds them to a team and they are in from the next question.